Games, rules, cooperation

Disclaimer: This is to be read as a personal position, not a hardcore philosophic work (For hardcore philosophic works, read Kant, he seems to say the same, but in a different way). Thus, the text may contain simplifications, logical shortcuts and things derived from personal or second-hand experiences and may not be generalizable to everyone.

Let’s talk about rules. Even in the age of Enlightenment, it is customary to consider rules as something holy and unalterable, like the Ten Commandments. Examples include the infamous “dating rules”, laws, and the (un)written social code. However, it is important to remember that rules have a purpose: they constrain everyone’s actions and thus impose a bound on entropy. Rules are a good thing, because they enable you to limit the diverse possibilities and allow you to concentrate more on the “allowed” alternatives; rules allow to expect behavior.

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